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S30 in 3d


INST3D

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Looks fantastic, can't wait to see it finished! If the model is dimensionally sound, it would be a great tool to try out different things without actually having to mess with your Z. I'm sure engine-swappers would love it.

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  • 2 weeks later...

well,not to reduce the polycount,but to make the wire look good(now it's terrible,but ok for static geometry which doesn't deform,but I'm gonna play a lot with the model so I need a "playable" wireframe)

About polycount:I really don't mind high values(for now the car has about 4 million polygons with symmetry)because it is easy to handle it in viewports(parts of a programm where you are working in) as you can lower the resolution of the model

Models with both good and bad topology will look same on renders,but the bad one will be hard to operate with

post-27563-14150823399301_thumb.jpg

And yep,the bad one is shaded in a bad way(that works only for viewports,not for renders)

post-27563-14150823399081_thumb.jpg

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