Jump to content

79 datsun28ozx

Members
  • Content Count

    32
  • Joined

  • Last visited

Community Reputation

7 Neutral

About 79 datsun28ozx

  • Rank
    Active Member

Contact

  • Map Location
    Lincoln,Ne

My Cars

  • Zcars Owned
    280zx

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. its been a while but ive made some more progress when i could. Working on getting a model of the 240z made as well as working on the double wishbone rear subframe.
  2. im going to put the apex suspension in the game first, then later i plan to implement T3 parts as well.
  3. just about finished on the apex engineered subframe model
  4. should i model the apex stuff or the T3 stuff tho, i want to wait to do the other until later in the game development.
  5. T3 or apex engineered suspension parts for the game?
  6. Version 1.0.0

    10 downloads

    I plan to make an entire cars worth of 3d modeled parts

    Free

  7. https://github.com/thatoneguy280/240z-3D-Model-Parts
  8. i will also put the 3d models on github.
  9. what engine and transmission options should i put in the game. I plan to do l28et paired with the turbo 5spd, stock engine and tranny, rb20 and 25 transmission, rb26dett and tranny, ls1 and some transmission, maybe a 350. Any others that i missed that i should add?
  10. that will be very helpful when modeling the transmission.
  11. rear crossmember.fbx Rear Lower control arm RL v1.fbx Rear Lower control arm RR v0.fbx
  12. most of the parts i've been building in fusion 360 then adding details and textures and such in blender. if anyone wants the part models i can post them here, they are .FBX
  13. i also plan to have multiple versions of the 3d model, one assembled, one disassembled
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.